SketchDeluxe SubAdministrador

 Mensajes: 1.908 Desde: 15/Mar/2006 | Lanzado No$GBA 2.6 (Emulador de Nintendo DS)
No$GBA lanzo hace poco la versión 2.6 de su emulador de Nintendo DS, que he probado y tiene muchisimas mejoras...
Básicamente mejoran notablemente las gráficas de los juegos, y hace que ande mejor en los emuladores, además incorporaron un nuevo plugin de video...
Antes que nada quiero pedirles una cosa, No$GBA pide que los usuarios hagamos una donación para tener este emulador (No es un pago obligatorio, pueden donar lo que quieran), yo lo tengo gracias a un amigo, pero cuando pueda haré mi donación; igualmente les pido que voluntariamente hagan una donación a está página que nos permite disfrutar de este anhelado y funcional emulador...
Está página pide donaciones ya que se esta quedando sin presupuesto, y eso podría ocasionar que el desarrollo del emulador vaya mas lento...
La dirección don de la página del emulador pide la donación es esta:
No$GBA. Emubase
Descargar No$GBA 2.6 configurado por SketchDeluxe
Cambios de esta versión:
Cambios - nds/3d: soft-renderer: uses fast linear color/texture interpolation when w1=w2 - nds/3d: soft-renderer: supports perspective-correct texture (eg. eragon/demo) - nds/3d: soft-renderer: supports perspective-correct rgb color interpolation - nds/3d: soft-renderer: picks correct vertex/color/attributes on 1dot polygons - nds/3d: soft-renderer: prevents polys at existing/possible x1=256 (off-screen) - nds/3d: soft-renderer: allows bigger than possible rear-depth (clubhouse dart) - nds/3d/debug: vram viewer correctly shows swap buffers as 1st command in tree - nds/3d/help: added note on situations where lower/right edges are excluded - nds/3d/help: anti-aliasing doesn't work with (opaque) lines and wire-frames - nds/3d/help: anti-aliasing isn't used on edge-marked polys/lines/wire-frames - nds/3d/help: swap_buffers parameters are applied on the FOLLOWING gxcommands - nds/3d/help: swap_buffers does NOT copy re-ports (disp3dcnt/toon_table/etc) - nds/3d: soft-renderer: supports w-buffering (games with reversed z working) - nds/3d/help: confirmed guessed texture slot locations for rear-plane bitmaps - nds/3d: soft-renderer: allows dots on lower/right clip-boundary (off-viewport) - nds/3d: soft-renderer: prevents polys at y1=192 or y1=negative (off-screen) - nds/3d: soft-renderer: handles faulty viewports (exceeding 192 scanlines) - nds/3d: re-renders old frame on master changes (disp3dcnt or port 330h..3BFh) - nds/3d: soft-renderer: discards correct vertex of invalid twisted |X| quads - nds/3d: soft-renderer: emulates edge-marking (edge_color, opaque, polygon_id) - nds/3d: soft-renderer: emulates correct size of line-segments and wire-frames - nds/3d: soft-renderer: emulates correct size of edge-marked polygons - nds/3d: soft-renderer: emulates correct size of translucent and opaque polys - nds/3d: soft-renderer: enulates inwards/outwards/left/right/front/back edges - nds/3d: soft-renderer: emulates steep, flat, vertical, horizontal edges - nds/3d: soft-renderer: emulates correct rounding of screen coordinates - nds/3d: supports direct capture from 3d engine (instead from engine a only) - nds/2d/bugfixes: inits engine b on reset, fixed engine b base in vram viewer - nds/3d: opengl: internally breaks all polygon strips to separate polygons - nds/3d: buffers translucent polys, and renders them later (after opaque polys) - nds/3d/help: corrected polygon_attr.bit11 (affects pixels, not whole polygons) - nds/3d: soft-renderer: stores alpha in framebuf (unlike evil generic opengl) - nds/3d/help: added description on clamped textures (clips to minmax 0,siz-1) - nds/3d: soft-renderer: supports texture clamp, repeat, and flip-repeat modes - nds/3d: soft-renderer: clips texcoord (only if needed; point1 or point2>max) - nds/3d: soft-renderer: supports toon table (and skips green/blue calculations) - nds/3d: soft-renderer: does texture blending (modulation,decal,toon,highlight) - nds/3d: soft-renderer: explodes texture bitmap and renders texture by texcoord - nds/3d: emulates polygon_attr having no effect until next begin_vtxs command - nds/3d: soft-renderer: renderer uses linear (quick'n'dirty) color/texcoord - nds/3d: soft-renderer: interpolates color and texcoord (if any) on rendering - nds/3d: soft-renderer: interpolates color and texcoord (if any) on clipping - nds/3d: allocates/stores color/texcoord/screencoord in each buffered vtx-entry - nds/3d: soft-renderer: re-ensures range after clipping (for rounding errors) - nds/3d: vram viewer: fixed 4x4 texel texture mode1 crash (missing pusha/popa) - nds/3d: soft-renderer: optional depth_update for translucent polys (less only) - nds/3d: soft-renderer: optional depth_less or depth_equal rendering condition - nds/3d: soft-renderer: interpolates depth (z) horizontally and vertically - nds/3d: soft-renderer: initializes rear-plane rgba,depth,etc (blank or bitmap) - nds/3d: soft-renderer: front/back/linesegment check (on first three vertices) - nds/3d: soft-renderer: hides far-plane-intersecting (if enabled in poly_attr) - nds/3d: soft-renderer: clips polygons to all six sides of the view-volume - web/paypal: added an evil "donate 2.50 and download newest version" button - dos: due to the soft-renderer, dos version is now fully supporting 3d video - a22i: added LO (usingned lower) as alias for CC (carry clear) (thanks niels)
Ya está configurado, pero si algun juego no sirve, deben ir a las opciones y cambiar Eeprom64 por Flash 512k o viceversa...
Disfrutenlo...
Suerte
He visto el Final de la Saga de Hades de Saint Seiya Oo
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18/Dic/2007 21:30 GMT+1 | Perfil · Privado · Desconectado · Web · Fotolog |
NEOXGEOX Webmaster Positivo

 Mensajes: 684 Desde: 28/Sep/2005 | RE: Lanzado No$GBA 2.6 (Emulador de Nintendo DS)
Muchas gracias Deluxe en breve lo probaré.
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19/Dic/2007 12:41 GMT+1 | Perfil · Privado · Desconectado · Web · Fotolog |